WorkshopANATOMY OF THE 3-DAY WORKSHOP

Four and a half hours. One shipped game. Here’s every minute.

Not a summary — the actual run sheet. What your child does, what they feel at each step, and what lands in your WhatsApp each evening.

DAY 1 · FRIDAY

Your first real code

  1. 0–10 min

    The goal, shown not told

    Ajay plays a finished game and scans its QR live on his phone. “By Sunday, this is yours — with your name on it.”

  2. 10–45 min

    The game world

    Canvas, a character they choose (emoji + colours — the first ownership moment), keyboard movement. Type-along: Ajay codes, they code, every screen visible.

  3. 45–50 min

    Stretch break

    Five minutes away from the screen. Ninety minutes is long for a nine-year-old — the break is scheduled, not optional.

  4. 50–75 min

    “It moves!!”

    Falling objects appear, and the character catches them. The first thing they made moving on its own — Day 1’s high point, every single batch.

  5. 75–90 min

    Mini show-and-tell

    Every child shares their screen for a moment — not just three or four. Optional 10-minute homework: change your character and background.

Your WhatsApp that evening

Day 1 done — Aarav wrote real JavaScript today and made his character move. Tomorrow: scoring and levels. 🎮

DAY 2 · SATURDAY

Make it THEIR game

  1. 0–10 min

    Homework spotlight

    Ajay shows 2–3 customisations by name. Public praise today = full attendance tomorrow.

  2. 10–45 min

    Scoring, collisions, lives

    Catch things → score goes up. Miss three → game over. Variables, if-conditions and functions — real computer science, never called that.

  3. 45–50 min

    Stretch break

    Screens off, water, wiggle. They come back sharper for the part that matters most.

  4. 50–80 min

    The personality pass

    Every child picks a theme: space, cricket, unicorns, pizza. Speed, sounds, colours, difficulty. Ten identical games become ten different ones — and the extra half hour is what makes them genuinely different.

  5. 80–90 min

    The tease

    “Tomorrow your game goes on the internet. Invite everyone at home to the last 30 minutes.”

Your WhatsApp that evening

Tomorrow, 15 minutes before the end, please join — Aarav is presenting his game live. Zoom link below. 🙌

DAY 3 · SUNDAY

Ship it. Show it.

  1. 0–30 min

    Final polish + title screen

    “Aarav’s Space Catcher.” Their name, their game. Last bugs squashed with Ajay looking over their shoulder.

  2. 30–55 min

    THE DEPLOY

    Each game goes live on its own URL on Sandbox Studio. Each child scans their own QR and sees their game on their phone. This is the moment the workshop exists for.

  3. 55–60 min

    Bring the family in

    Five-minute break while parents, siblings and grandparents join the call. Kids do one last practice run of what they will say.

  4. 60–87 min

    Family Demo Day

    Each child gets ~2 minutes: show the game live, say the hardest bug they fixed, take a question. Ajay names every child’s specific win. Nobody is rushed.

  5. 87–90 min

    What comes next

    Three honest minutes about the full course — and the workshop fee fully credited if you continue within 7 days.

Your WhatsApp that evening

Here is Aarav’s game, live: aarav.own-sandbox.com 🚀 QR + certificate attached. He fixed a collision bug on his own today — I’d love to keep building with him.

SUNDAY, 7 PM

What your child actually walks away with

Not a PDF of slides. Four real things — three of them on the internet.

1
aarav.own-sandbox.com

A working game they built

Their character, their theme, their scoring rules — written in real JavaScript, not blocks. Playable by anyone, anywhere.

2
aarav.own-sandbox.com
Scan on any phone · works from anywhere in the world

Their own live URL + QR

Deployed on Sandbox Studio. Send it to grandparents on Sunday night — they open it on their phone and play. That link stays live.

3

A certificate with the URL on it

Not “participated in.” It says what they built and where it lives. The QR is printed on it.

4

90 seconds in front of the family

They present their own work to people they love, and explain the bug they fixed. That’s the moment that changes how they see themselves.

Quietly learned along the way

Variables Loops If / else Functions Events Collision logic Git push Deploying to a URL Presenting your work
FRIDAY, 6:00 PM
  • Has never written a line of code
  • “Coding” means watching someone else on YouTube
  • Screen time = consuming
SUNDAY, 7:00 PM
  • Has a game they wrote, live on the internet
  • Has explained a bug they fixed, out loud, to an audience
  • Screen time = building

₹1,999 · 90 minutes a day · max 10 kids · fully credited toward the full course · full refund after Day 1 if they don’t love it

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